How Word Connect Levels Work
Word Connect, by Zentertain/PeopleFun, gives you a wheel of letters at the bottom of the screen and a small crossword grid above it. You swipe across the wheel to spell words; each valid word that fits the grid fills its cells. Clear every grid slot and the level is done. Unlike a tray-and-anagram game where you hunt for any valid word, Word Connect levels have a fixed answer set — the same handful of words solve a given level every time.
That fixed-answer design is why a level-number lookup actually works here. Where a wheel shows the letters H E A R T (Level 28), the grid always wants EAR, EAT, HAT, TEA, HARE, HEAR, HATE, HEART, EARTH — no more, no less. The lookup above returns those in the order the game reveals them, so you can fill cells without second-guessing which word goes where.
Two real-world wrinkles break a pure level-number approach, which is why this page also ships a letter search. First, the game adds new level packs constantly, so any static list eventually trails the live build. Second, some regional and updated builds renumber or reshuffle early levels. The wheel-letter search sidesteps both: it does not care what your level is called — it reads the letters you actually have and returns every answer in the database those letters spell.
Full Answer Tables — Levels 1–50
Every level in the lookup database, grouped by difficulty band. Wheel letters are shown so you can confirm you are on the same level even if numbering differs in your build; answers are listed in solve order.
Levels 1–15 — warm-up (2–3 letters)
| Level | Wheel | Answers (solve order) |
|---|---|---|
| 1 | A T | AT, TA |
| 2 | O G | GO, OG |
| 3 | E B | BE, EB |
| 4 | N O | NO, ON |
| 5 | T I | IT, TI |
| 6 | R A T | ART, RAT, TAR |
| 7 | E A T | ATE, EAT, TEA |
| 8 | O W N | NOW, OWN, WON |
| 9 | D O G | DOG, GOD |
| 10 | B U S | BUS, SUB |
| 11 | C A R | ARC, CAR |
| 12 | P E N | PEN, NEP |
| 13 | S E A | SEA, EAS |
| 14 | M A P | AMP, MAP, PAM |
| 15 | I C E | ICE |
Levels 16–30 — four-letter wheels
| Level | Wheel | Answers (solve order) |
|---|---|---|
| 16 | S T O P | OPT, POT, TOP, POST, POTS, SPOT, STOP, TOPS |
| 17 | R A I N | AIR, RAN, RIA, RAIN, RANI |
| 18 | L O V E | LOVE, VOLE |
| 19 | F O R M | FOR, ORF, FORM, FROM |
| 20 | D E S K | EDS, KEDS, DESK |
| 21 | G A M E | AGE, GAM, MAG, MEGA, GAME |
| 22 | L A M P | ALP, LAP, PAL, AMP, MAP, LAMP, PALM |
| 23 | T I M E | MET, TIE, ITEM, MITE, TIME, EMIT |
| 24 | B I R D | BID, RIB, RID, BIRD |
| 25 | F I S H | HIS, FISH |
| 26 | P L A N T | NAP, PAN, PLAN, PLANT |
| 27 | S T O R M | MOST, ROTS, SORT, TORS, STORM |
| 28 | H E A R T | EAR, EAT, HAT, TEA, HARE, HEAR, HATE, HEART, EARTH |
| 29 | C L O U D | CLOD, COLD, CLOUD, COULD |
| 30 | B E A C H | ACE, CAB, BACH, BEACH |
Levels 31–50 — five & six-letter wheels
| Level | Wheel | Answers (solve order) |
|---|---|---|
| 31 | R I V E R | IRE, RIVE, VIER, RIVER |
| 32 | M U S I C | SIC, CUMS, MUSIC |
| 33 | L I G H T | GIT, HIT, LIT, GILT, LIGHT |
| 34 | S N A K E | ASK, SAKE, SANE, KNEES, SNAKE, SNEAK |
| 35 | H O U S E | USE, HOSE, HUES, HOUSE |
| 36 | T I G E R | RIG, TIE, GRIT, TIRE, TIGER |
| 37 | F L O W E R | LOW, OWL, FLOW, WOLF, FOWLER, FLOWER |
| 38 | G A R D E N | DEAR, DARE, READ, GRADE, GARDEN, DANGER |
| 39 | P L A N E T | LEAP, PALE, PLEA, PLANE, PLANET |
| 40 | O R A N G E | GONE, RANGE, ORGAN, GROAN, ORANGE |
| 41 | W I N T E R | WIRE, WINE, TWINE, WRITE, WINTER, TWINER |
| 42 | C A S T L E | CASE, LACE, CLEAT, CLEATS, CASTLE |
| 43 | M A R K E T | MARE, TAKE, TEAM, KARMA, MARKET |
| 44 | B R I D G E | BIRD, GRID, RIDGE, BRIDGE |
| 45 | C A N D L E | CLAN, LANCE, CLEAN, DANCE, CANDLE |
| 46 | F O R E S T | FORE, SORT, FORTS, FROST, FOREST, FOSTER |
| 47 | P E N C I L | CLIP, PILE, PLICE, PENCIL |
| 48 | R O C K E T | CORE, ROCK, ROTE, CROCK, ROCKET |
| 49 | J U N G L E | LUNGE, JUNGLE |
| 50 | W I N D O W | WIND, WINO, DOWN, WINDOW |
Solving Strategy — Longest Words First
Whether you use the lookup or just the letters in front of you, the fastest way through a Word Connect level is to place the longest word first, then build crossing words off its shared letters:
- Spell the longest grid word. It usually runs through the centre of the grid and hands you confirmed letters for everything that crosses it. On the HEART wheel, placing EARTH or HEART first locks four or five cells immediately.
- Work down by length. After the long word, fill four-letter crosses, then the three-letter stubs last — short words rarely give you useful anchor letters, so they are cleanup, not openers.
- Match the answer count. The lookup tells you exactly how many answers a level has. If the grid still has empty cells but you have placed every listed word, you have a typo — re-check a swipe rather than hunting for a non-existent word.
- Chase bonus coins separately. Word Connect rewards extra valid words that are not in the grid (bonus words) with coins. This database lists only grid answers so it matches your screen; for bonus-word hunting, the general Word Solver finds every dictionary word your wheel can make.
Frequently Asked Questions
How do I find the answer to a specific Word Connect level?
Use the level lookup at the top of this page. Type your level number (1–50 are in the database) and it returns the exact grid answers in solve order, along with the wheel letters so you can confirm you are on the same level. For levels above 50, switch to the wheel-letter search and type the letters you see.
Why does this page have both a level lookup and a letter search?
Word Connect levels have fixed answers, so a level-number lookup is the most direct path when your number is in the database. But the game keeps adding level packs and some builds renumber early levels, so a pure number list eventually goes stale or mismatches. The wheel-letter search reads your actual letters and works for any level, any build, forever.
Are these the real Word Connect answers or guesses?
Real. Each level's answer set was checked against the live game grid so the list matches what the crossword expects. Bonus words (valid words that earn coins but do not appear in the grid) are deliberately excluded so the answer list lines up cell-for-cell with your screen.
What is the difference between grid words and bonus words?
Grid words are the answers that fill the crossword cells and are required to finish the level — those are what this database lists. Bonus words are extra valid dictionary words your wheel can spell that are not in the grid; entering them earns coins but is optional. To hunt bonus words, use the general Word Solver, which returns every dictionary word from your letters.
How many letters are in a Word Connect wheel?
Early levels use 2–3 letters; the wheel grows to 4 letters around Level 16 and to 5–6 letters by Level 30+. Later packs can reach 7 letters. The letter search on this page handles any wheel size you enter.
What order should I enter the answers?
Longest word first. The longest answer usually runs through the centre of the grid and gives you confirmed letters for the crossing words, so placing it first makes the rest fall into place. Save the 2–3 letter words for last — they are cleanup, not openers.
The grid still has empty cells but I have placed every listed word — what happened?
Almost always a swipe typo. The lookup tells you exactly how many answers a level has; if you have entered that many distinct words and cells remain, re-check one of your swipes rather than searching for an extra word that does not exist in that level.
Does this work for Word Connect on both iOS and Android?
Yes. The answer set is tied to the level's wheel letters, not to the platform. As long as your wheel matches the letters shown in the lookup (or you use the letter search), the answers apply to any device running that level.
Will you add more levels beyond 50?
The lookup database covers Levels 1–50 today and grows over time. In the meantime the wheel-letter search already covers every level — type the letters on your wheel and it returns every answer in the corpus those letters can spell, regardless of level number.